A large-scale, long-term interactive media table developed for the visitor center of BASF SEOpens in a new tab in Ludwigshafen. The installation enables up to six visitors to explore complex corporate, spatial, and historical information simultaneously through a high-performance multitouch interface.
Designed for continuous daily operation, the system supports both self-directed exploration and guided presentations via a dedicated moderator mode—combining information depth, experiential clarity, and long-term technical reliability in a demanding public environment.
Roles
- Lead Unity Developer
- Technical Lead (Interactive Systems)
- System Architecture & Data Integration
- Multi-User Interaction Design
- UI Engineering & Motion Design
- On-Site Deployment & Technical Coordination
Stack
- Unity (C#)
- Custom Multitouch Framework
- Marker / Token Recognition System
- Custom CMS & Database Architecture
- Multi-Language Content Management
Location
BASF Visitor Center, Ludwigshafen, Germany
Attribution
All image and video footage by courtesy of m box Bewegtbild GmbH and BASF SE.
Project Context & Experience Design
The BASF Media Table serves as a central touchpoint within a high-traffic visitor environment, supporting both individual exploration and guided group presentations.
A large-format multitouch surface allows multiple users to interact concurrently, each accessing layered information through independently oriented interfaces. At the core of the experience is a spatial representation of the BASF site, enriched with contextual content such as products, processes, infrastructure, timelines, imagery, and video.
The interaction model was designed to remain intuitive under heavy use while supporting depth and density of information. A dedicated moderator mode—activated via physical markers—enables guides to temporarily take control of the system, focus attention, and deliver targeted explanations without breaking the overall experience flow.
The installation was conceived as a long-term deployment, emphasizing robustness, maintainability, and content scalability over time.
My Role & Key Contributions
I was responsible for the entire technical conception and implementation of the system.
Key contributions include:
- End-to-end development of the Unity-based multitouch application
- System and software architecture for concurrent multi-user interaction
- Design and implementation of a bespoke database and CMS integration
- Creation of all UI components, interaction logic, and custom animations
- Advanced text rendering and custom hyphenation to ensure typographic quality at scale
- On-site installation, deployment, and technical coordination with stakeholders
- Ensuring performance, stability, and usability for continuous public operation
System Overview & Technical Characteristics
- Large-format multitouch system (~2 × 1 m) supporting up to 6 concurrent users
- Multi-screen setup composed of synchronized Full HD displays
- Spatially aware UI with user-oriented interface alignment
- Marker-based mode switching for moderated presentations
- Real-time interaction with layered spatial and temporal data
- Integrated multi-language content management system
- Optional mirrored output to an auxiliary display for larger groups
- Designed for long-term stability, maintainability, and content extensibility
Why This Project Matters
This project demonstrates how complex, information-dense domains can be translated into a shared, spatial, and intuitive interactive experience—without simplifying the underlying content.
It highlights the ability to design and deliver mission-critical interactive systems that support simultaneous users, guided narration, and long-term operation in demanding public environments.
















